My Dark Sun campaign probably suffered from a self imposed rapid progression. I adopted a level per game night rule instead of doling out XP. It was a mess of modifiers and option paralysis by the time they got to level 14. Pace of progression was something I could have managed better. The result at the table would be the same either way. Hour long encounters when we only had five hours a month to play.
Next
There are annoyances that I would like to see permanently dealt. For instance speed and range being communicated in feet. It is easy enough to do the math of 5 feet = 1 square on the grid, but it is annoying as well. When this reaches into to pre-made modules though it is down right frustrating. Over the summer I looked at a map that came with the play test, where 1 grid square = 10 feet. Which meant each square was a 2 x 2 matrix of 5 foot squares. It was a pain in the ass to transcribe to my actual grid. I'd think the reverse, communicating in grid squares, would be easy enough for "map of the mind" folks. While making the grid loving DM (me) a lot happier.
Next of Next
If they get the rules right. I am hoping and assuming they will. What I want next for Next is the modernization of the supporting resources. My players and I relied heavily on the web based character builder and compendium in 4E. The monster and encounter builder, where less than good though. What was missing from all the tools was proper mobile support. I want it all available on my iPad. Interactive character sheets, encounter tools and even the books. If they have to sell a physical book and pair it with an interactive digital download, for a few bucks more, than so be it. On Friday night every player that sat down at the table owned a smart phone, tablet or both. There were workarounds and third party tools last time, but nothing that add up to a great experience. I want it better this time.
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