Monday, June 3, 2013

Weekend Review: June 1st & 2nd

Every weekend there are new sights, sounds, and taste to consume. There are other sensory inputs that tickle my brain too, but saying there is stuff to feel sounds creepy. This is a weekly journal of my weekend endeavors. Enjoy!

Call of Juarez: Gunslinger
I dig unreliable narrators. Usually that comes in the form of a book, comic or movie. It is rarely executed well in a game. Gunslinger is the 4th game in a series that has had a rocky past. Thankfully it is uncoupled from the triple A story line. It follows a retired bounty hunter sitting at a bar recounting the tales of his past. He forgets details, occasionally exaggerates the truth or gets questioned by his audience. All of these elements play out in the game visually. Someone might jump in with a "the way I heard it..." and you play out that alternate past, then the game rewinds and you play what actually happened. The environment shifts and changes in real time to suit the story. All that and it looks pretty too for $15.

99% Invisible
The guys from Tested made a reference to a podcast they both listened to late last week. It was the story of how basketball went from peach baskets to an open net. I downloaded the episode of 99% Invisible and really enjoyed it. Like really really enjoyed it. I listened to a backlog of 15 old episodes over the weekend. They are short, think 15 to 25 minutes and they cover design. A lot of which is architecture focused,but there are many like the basketball episode too. Ten episodes in, to my random selection, the host (Roman Mars) made mention that his podcast was heavily influenced by The Memory Palace. Another podcast I love, that covers history in a very similar format. So consider that two recommendations.

Warhammer Quest
In the last year I've occasionally day dreamed of a mobile game that captured some of the joy that is table top gaming. Not dice rolls and beers with friends, but at least the dungeon crawling grid-ed maps. Then someone made just that. Warhammer Quest is a top down, turn based, dungeon crawler that lets you control a party of four. It dabbles a bit with a story, but the meat and potatoes is the tactical game play. Enter a dungeon, clear out the baddies and collect the loot. Of course there is an leveling system, loot upgrades and a handful of other mechanics too. It is pretty well rounded, but fells a bit repetitive already. Probably because I've spent too much time grinding on side quest. It is still worth $5 and your time.

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Books Read

Recently Finished:

The Wise Man's Fear
Dynasty of Evil
100 Bullets Vol. 07: Samurai
Batman: Batman and Son
100 Bullets Vol. 06: Six Feet Under the Gun
100 Bullets Vol. 05: The Counterfifth Detective
100 Bullets Vol. 04: A Foregone Tomorrow
100 Bullets Vol. 03: Hang Up on the Hang Low
100 Bullets Vol. 02: Split Second Chance
30 Days of Night
100 Bullets Vol. 01: First Shot, Last Call
Transmetropolitan Vol. 1: Back on the Street
Uzumaki, Volume 1
Runaways vol. 1: Pride and Joy
The Umbrella Academy, Vol. 2: Dallas
The Umbrella Academy, Vol. 1: Apocalypse Suite
Batman: Hush, Vol. 2
Atomic Robo Vol. 4: Other Strangeness