When I decided back in April that I would run a local game of D&D, I planned out my first adventure in five acts:
- Act 1: Brought the party together and introduce them to a group of bandits known as the Hand of Black.
- Act 2: The party investigated the Hand of Black further, took their first trip to a dungeon and found ties between the bandits and a cult.
- Act 3: They were summoned by a wealthy patron who accompanied them to kill a meddlesome shaman. The patron was actually a cult member and turned on the party. They killed the cultist and the shaman told them of the cults plan to summon a dead God.
- Act 4: Returning to the city they were ambushed by the cult, found the contact the shaman asked them to speak to murdered and arrested a crooked blacksmith who is dealing arms to the bandits.
- Act 5: They traveled into the caverns below the city to stop the cult from summoning the dead God. They found a subterranean temple full of traps and killed their first dragon, stopping the cult in the process.
Saturday included my first player death, like death death, not just a quick encounter nap. Thankfully Ethan was a good sport about it. His comrades even fished up his broken body from the bottom of the chasm he was pushed in to. In what I assume will be some attempt to raise him from death at a future date. I'm sure that will end well.
Things to work on:
- Establish my villain sooner.
- Less railroading, more choices.
- Using player fluff in the story more.
No comments:
Post a Comment