Showing posts sorted by date for query Bombcast. Sort by relevance Show all posts
Showing posts sorted by date for query Bombcast. Sort by relevance Show all posts

Tuesday, July 9, 2013

R.I.P. Ryan Davis


I've made mention of the Giant Bombcast more than a number of times here in the past. I love it. By far my favorite gaming podcast and easily in my top three overall. Over the weekend the host, Ryan Davis, passed away. After spending nearly three hours a week since early 2009 with his voice and the rest of the GB crew it was a bit of a shock to see the news of his death. No clue how it happened, nor is it relevant, but he was 34 and I felt like I knew him just a bit. Sad times.

I got to meet him once in 2010 on the show floor at PAX East. He was clearly working. Moving fast, sweating and being followed by Vinny with a camera. When I called out his name and introduced myself he stopped and gave me his full attention. Chatted for and bit shook my hand and was on his way. He will be missed dearly by his friends and family for sure, but also by the hundreds of thousands of readers and listeners.


Monday, July 9, 2012

Weekend Review: July 7th & 8th

Every weekend there are new sights, sounds, and taste to consume. There are other sensory inputs that tickle my brain too, but saying there is stuff to feel sounds creepy. This is a journal of my weekend endeavors. Enjoy!

Discover the Dinosaurs
Friday night we went to the Richmond Raceway for a dinosaur event Crystal heard about on the radio. They boasted a laundry list of activities for kids (e.g. face painting, moon bounce, etc). It seemed like a decent way to spend an evening. The fifteen dollars a person tickets was steep, but if we spent a few hours there and we could get our moneys worth. The first half of our time was spent with a mixed bag of animatronic dinosaurs. Some looked new, others had tears in their rubber hides or did not operate upon button press.

The second half was the activities and to our surprise, was not included in the $40 we had already paid. Eight dollars for face painting, six dollars for 10 minutes in the moon bounce and a gift shop.We spent a $40 to look at shitty dinosaurs for 20 minutes and then waited in line for 15 minutes so our son could jump in the moon bounce for 10 minutes at an additional cost. Blue Star Productions set the perfect money trap for parents. The cost of the activities post "museum" quality dinosaurs was not visible at the exterior ticket booth or talked about on the radio. It felt dirty. We won't be going back and we will spread the word to friends and family to avoid it as well.

Spec Ops: The Line
After this game was in production for what felt like a decade I was surprised to see that it had finally came out. I had no intention of playing it until favorable comments on the Giant Bombcast swayed me mid week. I started it up Friday night and I am near close to done with it already. The story and voice acting are pretty good, but take a while to get going. The game looks good, but the game play got tedious really quickly. Worth it to slog through for the story alone, but I don't know that I would recommended it to others.

Hogshead Cafe
After a stellar review on our lunch review bee log and many tasty return trips, Hogshead continues to delight. It is a go to lunch and dinner spot that is conveniently located and that we can usually get a table at. The food is outstanding and we always leave happy.

Big Boy Bed
We picked up a full size mattress for Kaden this weekend. He choose Avenger sheets for it and has not stopped talking about it since. The whole family can now read books before bedtime all piled into his bed and we are one step closer to getting the house ready for baby number two.

Spotify
I started a two day free trial on Saturday. Kaden liked hearing new music on their hardcore station (Bad Brains, Black Flag, Misfits, etc), but I didn't see anything worth switching from Pandora ($3/mo) for. At $5 to $10 a month, I need more than a custom playlist I can share with friends, when my music library is already overflowing.

Wednesday, June 6, 2012

Diablo 3: What Happened?


Dusting off this old thing because I have some Diablo 3 baggage to unpack and I can't think of a better place to do it. Much has been said of the first week woes that hamstrung the games launch. I am not in a place in my life, anymore, where I would attend a midnight launch or wait for servers to come up at 3a EST. So I missed much of the error 37 hub bub. When I did play though, it mostly just worked. Occasional lag, in what I was playing as a single player game, was bothersome, but the game at it's core was good.

Blizzard makes gaming comfort food (a recent Giant Bombcast conversation) They announced StarCraft 2 in 2007 and Diablo 3 in 2008. Which means five years or more of refining the same game mechanics they created in the mid to late 90's. Modernizing and polishing all the bells and whistles that go along with them, but at there core they're the same. This sounds like a knock against them. A battle cry of "making some new!", but the problem with that is, I like it. I like playing Starcraft 2 and being whisked back to years of playing Big Game Hunters. Loading Diablo 3 and feeling nostalgic when the soundtrack evokes memories of the layered acoustic guitar seared into my brain (see: Torchlight for the real deal).

Normal
At the launch I played a Monk. A class I played heavily in the beta and loved for the hard hitting attacks conveyed on screen. Punching and kicking my way to glory and Bamfing around dungeons at the speed of light. My first play through on Normal was solo. I wanted to absorb the story they had on offer and doing that in coop and on Skype is not conducive to my sponginess. The plot is not ground breaking stuff. In the back of my mind I kept hearing the thought that they wrote this to be played over and over again. The twist were predictable and the in game cut scenes were forgettable. It is bland, the gaming equivalent of saltine crackers. Just good enough until the rinse and repeat morphine drip of loot makes up the rest.

Normal was not challenging. A thread that is making it's way around the web. Acts 1 and 2 are super easy, while Act 3 and 4 eventually put up a bit of a fight, but not much. At around 10-20 hours to finish
Normal the barrier to entry on this game is extremely steep. Most modern games are done with in that same time frame. The first play through relies on the merits of it's story alone. Only offering up it's tactical and challenging fruits on the recurring play throughs that follow. It is a missed opportunity, that makes the prospect of alts as a way to extend the life of the game far less appealing.

Nightmare and Loot
Nightmare, the games second difficulty tier and your second play through is where the game should start. It is difficult enough that most players will be revisiting their build with some regularity to solve the challenges put forth. It makes the additional spells you could probably just ignore in Normal much more valuable. The limited spell set (6 total) really shines. Making decisions on what offensive and defensive spells you will choose or forgo was really fun. It was the perfect balance.

The gear you get in Normal seems to be good enough to carry you through the game, but crafting begins to show it's cracks. The gear you find usually outpaces the gear you can craft and crafting gets expensive quickly when you can not predict with any certainty the stats you get when laying out 1/4th of your total gold per item. It was at this point I stopped putting gold into my blacksmith upgrades and started to focusing on jewel crafting. Merchants are no better. Offering items well below what you already picked up and charging high dollar for ones you would consider an upgrade.

Hell and Crafting
There is not much to say about this tier, except that the challenge increased, but felt manageable. Bosses started to take multiple attempts and getting my build just right was a fun kind of difficult. Hell was the first time I ventured into the auction house. Occasionally choosing to augment my abilities with sparkly new items when I'd get stuck in an Act. The shine really came off crafting at this point though. Gambling 30k gold for the chance that an item might be good for my class was not worth it. I could spend that same amount at the auction house for the exact item I wanted. When I had this realization, I stopped spending money in game whole cloth. Why break down items I found for crafting materials when I could sell for gold in auction house investments.

Inferno
The challenge from Inferno to Hell did not just ramp up, it broke. Act 1 monsters were killing me with one attack or overwhelming me at every turn. The gear that I had found and purchased was nearly worthless. Blizzards stated solution for this was to replay (farm) Act 4 of Hell for items that would better prepare you for Inferno. I did for a while, but then the siren song of the auction house called on me. I slowly increased my spending, gradual buying better and better items as I made more gold in game and out. Eventually I was spending 100-200k per item for what yielded very minor upgrades.

I got to the point where I could farm Act 1 Inferno comfortably. Act 2 was just as broken as the move from Hell to Inferno was initially. Again the stated solution was to farm the prior Act(s). So I did this time with much great determination. The items in the auction house where exhausting my gold supply, so farming became the only path. Grinding away at the same content to be rewarded with items that were 3 and 4 degrees worse than what I wore to acquire them. The path to success was stretching thinner and thinner each time I logged on to play. I was frustrated to the point of quitting.

Melee vs. Ranged + Alts
Much of my griping about the game is being mirrored by those that play melee classes. Playing melee means getting next to that which you wish to melee. It means getting hit in order to hit. The monsters in Inferno will hit harder than you. So you are left putting most of your eggs into gear and builds that favor defense. Making most fights a cycle of slowly chipping away at your foe. A task that becomes tedious very fast. Conversely ranged classes are having success (anecdotal) putting all of their eggs in the offense basket. Lacking the ability to take a single hit, but burning down their foes at a rapid pace. At the point that I was frustrated enough to consider quitting I started an alt Demon Hunter. The tedium of completing Normal and Nightmare all over again with almost no challenge has stunted my completion of this effort.

Conclusion
I ended up putting 60 plus hours into my Monk and 10-15 hours into alts. What I was left with was a difficulty wall on my melee character and the lack of motivation to try it again with ranged ones. Blizzard has admitted, post launch, that they did not complete (as players) Inferno before releasing the game. That they wanted the game to be very difficult and not something you could finish right away. That's an admirable goal from my where I sit, but they failed to balance it. There does not appear to be way for melee characters to complete Inferno free of the auction house or gifts.

Their stated intent has since been refined to Inferno being a constant challenge of health management. Where the current state is usually just getting one-shot or min-maxing yourself into tedium. They plan to fix it and have said as much. What happens when they fix it though? I get the privileged of completing the last three Acts of the game. Same story, nothing beyond that. Player vs. player is on the horizon and the real money auction house comes sometime before or after that. For what though? If that is the future of Diablo, it is a grim one. One that I don't want to participate in.

Blizzard got my $60 and I got roughly 70 hours of game. From a economic point of view it is an amicable parting. I don't play games for the hours to price ratio though. Not anymore at least. There must have been a time when I enjoyed the grind. I played Diablo 2 to death, Baal runs till my eyes blurred. I am not that gamer anymore though. I'm far more aware the gaming ecosphere. I own all three consoles, a smart phone and a tablet. I can pick and choose my gaming experiences from a smorgasbord of offerings. Dibalo 3 will not be an experience I remember fondly ultimately. Only truly hitting it's stride after being easy for too long, then quickly becoming too hard to be fun and ultimately being a big disappointment.

Tuesday, March 15, 2011

PAX East 2011: Day One


Bright and early Friday morning we awoke to make what is now an annualized trip to PAX. The flight out of Richmond was uneventful, save a bit of delayed landing due to a storm front moving into Boston. It was that very same storm that pushed our day one plans indoors. Friday was supposed to be our bean town tour, but because of the rain we ended up at PAX a day early.

Before we made it to nerd Mecca though, we grabbed a bite at Caffe Nuovo for breakfast. I had the seafood omelette (yum) and Crystal had waffles with fresh fruit (burnt). Stomachs full we trudged through the rain to our hotel. It was nice, but it was not Mandarin Oriental nice. It was about a fourth of the cost though, so it all worked out. We dropped off our bags, were back down stairs and on the T to the Boston Convention Center in no time. A venue that felt double or even triple the size of last years spot.

The expo floor reflected that increased size. I immediately felt lost in a sea of blinking lights and nerd stink. There was so much to see and do that we ended up taking a break after seeing half of it to play some board games. We picked up Gloom and it only took us about hour to learn and play it. It's a card game that is one part strategy and two parts dark humor story telling. It is something I'd definitely consider buying in the near future.

Back in the expo hall it was on to touring the rest of the games on offer. We still want a Geek Chic table in our dinning room, but will have to wait till we get a new house. Those things are massive and wicked cool. The lines to play Portal 2 and Star Wars: The Old Republic were epically long, but I wish I could have tried them. Red Faction looks like it will capture everything I loved about the last game in the series minus a sledge hammer. Machine Gun Jetpack made me want an iPad more than the game itself, but it seems cool in it's own right too.

What can best be described as life sized D&D was a highlight of the show floor for us. A party of six, picked characters in the form of laminated simplified character sheets on lanyards. Crystal was a Warlock and took the Cleric. Each party member had two powers to give you an idea of how simple we are talking. We faced off against 6ft tall cardboard cut out monsters (Strahd). Rolling basketball sized rubber dice to see if we would hit. I think every group conquered the encounter, but ours did so with style. I got the killing blow from a flank.

Board game and expo hall'ed out we grabbed some dinner. Pizza and mountain dew for +5 nerd points and then went to sit in line for the Joystiq Podcast. Last year Crystal had never heard the boys from Joystiq, but walked away really enjoying the mix of humor and game talk. This year was more of the same with Bob Ball cruising the crowd in a dinosaur costume the whole evening before revealing himself (giggle) to read an email.

After Joystiq let out we rushed over to the line for the Giant Bombcast. Crystal enjoyed this panel less and ended up playing Sudoku for most of it. I explained after the fact that Giant Bomb is my go to voice for video game opinions. That their podcast is usually funny too, but it can go long and get really into game talk. After the Bombcast panel we hitched a taxi ride back to the hotel. Hitting the bed hard for some much needed sleep.

Up Next: Boston/PAX Day 2, Sam Adams and the trip we didn't take the the Boston Aquarium

Thursday, March 5, 2009

Swimming in Media

Ever since I picked up a new iPod late last year I have been swimming in a sea of audio and video media. First, it has been nice to have the space to just store tons of data on one device. Carrying a huge song library plus enough podcast to last me until the battery gives up the ghost is a nice feeling. Second, the amount of good content that exist to what seems to be a very small niche in some cases is astounding.

A Life Well Wasted (audio)
Robert Ashley was by far the best addition to the original cast of Games for Windows Radio. His newest work is essentially the "This American Life" of video game podcast. Slick editing and music intertwined into the stories told from all over videotape culture. The is no "whatcha been playin" news of the week podcast.

This American Life (audio)
I some how caught the This American Life bug a little late into it's lifespan, in the form of the tv series on showtime. Now it that I do not have every TV channel under the sun, the audio show is a staple of my weekly listening and would be regardless of my channel options.

The Geekbox (audio)
Ryan Scott was the mute of the GFW Radio show, occasionally when he did speak up though it was worth a listen. So when he resurrected his old website and started hosting his own gaming podcast, I was at least a little interested. The crew talks games for sure, but the tangents to comics, movies and TV are what make it really worth a listen. Plus they record in a comic shop, how cool is that?

Gamer's With Jobs Conference Call (audio)
A more PC focused podcast than the other video game podcast I listen to. Pretty standard save the occasional deeper conversation about making games or the way we interact with them. The host may be a little difficult to identify when you first start listening, but you can pick up on it soon enough.

The Giant Bombcast (audio)
I started reading GiantBomb.com when 1Up was sold off to UGO and didn't start listening to the podcast until two weeks after that. Well, the site is good, but the podcast is great. It usually runs two plus hours, that may seem long, but it tends to be two hours of hilariousness. Come for the video games, stay for the disgusting energy drink taste testing and other hijinks.

This Week in Photography
(audio & video)
I mentioned my affinity for amateur photographer in my last post and TWIP is my way to live vicariously through professionals. It is like being a fly on the wall at a photography...uh I don't know...some place photographers hang out. They talk shop and I like to listen.

Make (video)
DIY and hacking geek culture is a hobby I at the very least aspire to participate in. Make magazine, blog and podcast cover almost all of the bases and do it with a passion unmatched on the web. The podcast imparticular has how to videos and stories on makers around the globe every week.

I have been really slack on the blog of late, missed post and late post have been the norm. I'll try and do better, but if you need a fix my Tumblr is update regularly.

Miles Logged

Books Read

Recently Finished:

The Wise Man's Fear
Dynasty of Evil
100 Bullets Vol. 07: Samurai
Batman: Batman and Son
100 Bullets Vol. 06: Six Feet Under the Gun
100 Bullets Vol. 05: The Counterfifth Detective
100 Bullets Vol. 04: A Foregone Tomorrow
100 Bullets Vol. 03: Hang Up on the Hang Low
100 Bullets Vol. 02: Split Second Chance
30 Days of Night
100 Bullets Vol. 01: First Shot, Last Call
Transmetropolitan Vol. 1: Back on the Street
Uzumaki, Volume 1
Runaways vol. 1: Pride and Joy
The Umbrella Academy, Vol. 2: Dallas
The Umbrella Academy, Vol. 1: Apocalypse Suite
Batman: Hush, Vol. 2
Atomic Robo Vol. 4: Other Strangeness
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